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Optimal Sugar Cane Farm Minecraft

Guardian farming is a method of obtaining prismarine shards, crystals, and fish from guardians.

Contents

  • 1 Spawning
  • two Preparing the monument
  • 3 Farming
    • 3.1 Spawning area
    • 3.2 Transport and killing
    • 3.3 Item collection and waiting
  • four Designs
    • 4.i Transmission farms
      • four.i.1 Guardian Chamber
      • four.ane.ii Guardian Drop
    • iv.two Automatic farms
      • 4.2.1 Iron Golems
      • 4.2.2 Super-efficient subcontract
      • 4.ii.iii Minecarts
    • 4.3 Conduits
    • 4.four Nether Portal

Spawning [ ]

Guardians only spawn in ocean monuments, which themselves merely spawn in deep ocean biomes. Guardians spawn in water blocks within a 58×24×58 book defined horizontally by the base of operations of the monument and vertically from the floor level of the monument (usually, if not ever Y=39) up to just higher up the decorative structure at the top (usually, if not e'er Y=61).

Preparing the monument [ ]

Before creating a farm, the role player may demand to conquer an ocean monument, depending on the farm blueprint.

To strength guardians to spawn within the farm itself, it may be helpful to remove all other water from the spawning zone. Keep in heed that this is a boring job and may take many resource and a lot of fourth dimension to accomplish, too as guardians being nowadays throughout the process, making this chore difficult without good armor. Invisibility potions work against the guardians if the user isn't wearing any armor, but guardians will find them if they become very shut.

  • Inside the monument, sponges are very useful: most rooms can be cleared by placing sponges spread beyond the ceiling, and then repeating lower down if necessary. Larger rooms (due east.g. the core and the more open fly) may need to be partitioned before draining to prevent flooding.
    • Another way to clear the water tin can be done before the elder guardians are dead; make full each room with TNT, slime blocks, honey blocks, or other total blocks that could be insta-mined without a tool even with Mining Fatigue III. Starting at the height and work your way down, like with sponges, segmentation your work area.
  • Outside the monument, options include:
    • Build a wall effectually the monument (effectually 87 total stacks will be needed; sand or gravel may be preferred as they can exist placed from above to autumn to the bounding main floor), and so use sand or gravel to fill in the within. This could be sped up by using this contraption
    • Build a wall as in a higher place, then use sponges to progressively remove the water. Partitioning may be used to allow for manageable areas to be cleared, or pistons may be used to push button sponges into the water simultaneously across the width of the monument.
    • Build a ring, flood the inside with lava to plough a layer of water to rock, extend the ring down, mine out the stone, and echo. This has the advantage of a much lower initial resource cost, although the mining will take a long fourth dimension and volition use a large number of pickaxes to mine all of the stone out.
    • Using a wall surrounding the monument area, fill in all the water with flammable materials such as leaves and woods planks. Once done, low-cal it on fire for quick clearing.
    • Build a wall, then use a piston-and-slime block automobile (e.1000. the "MOSES" motorcar) to clear the water. You tin also use this machine to remove the water.
    • Build a ceiling, then utilise frost walker enchantment to freeze the water and so mine it.

If the design is to kill guardians with fall damage or to have the role player AFK almost the lesser of the farm, all undersea caves (and any nearby islands) within a 128-cake radius will demand to be lit, slabbed, or flooded to prevent other hostile mobs from filling the mob cap. Alternatively, an AFK spot high in a higher place the monument (Y=160 to Y=170) may be used and then only the monument is within the 128-block-radius sphere.

Farming [ ]

A basic guardian subcontract pattern usually involves a spawning area, a killing area, a method for transporting the mobs from the spawning area to the killing area, an detail collection organisation, and a place for the thespian to wait.

Spawning area [ ]

As guardians spawn underwater, the spawning area must be flooded. The simplest designs involve simply placing a layer of signs nether a pool of water a few blocks deep (either existing bounding main or a pool newly constructed) and relying on the Guardians swimming or sinking too low and falling out of the water.

Every bit guardians tin spawn in flowing water, more active designs have downward-flowing water to push button the Guardians more than quickly out of the spawning area. As downwardly-flowing water requires an adjacent wall to exert force on mobs, these designs will typically accept either a series of 2-block-wide pools or blocks placed within the spawning area.

Downwards bubble columns may also be used to drag the spawned guardians down. Nonetheless, if yous're playing a version prior to one.15.2, the magma blocks will not exercise any actual damage to the guardians, as they were immune to this type of harm upward until that version.

Because guardian spawning is severely inhibited when the water block selected for a spawning attempt has a view of the sky, putting a roof over the h2o spawning area volition increase the spawning rate.

Transport and killing [ ]

The simplest design is to get out a large room beneath the spawning pool. Guardians cannot too be easily transported by flowing water, then the usual culvert or flowing-pool designs volition not be platonic to collect them into a cardinal area for more concentrated killing. They take pathing that allows them to swim against the flow of water.

While manual kill designs are possible, keep in mind that the Guardians' natural thorns damage volition damage players using swords rather than arrows or damaging potions, and that guardians tin can fit through 1-block holes (thus attacking from higher up or around a slab or other minor gap is needed to prevent escapees). A manual-kill Guardian farm should thus provide for healing, either a beacon providing regeneration or potions. Having a health of 30 ♥ × 15, Guardians will require a 34-block drop to impale. Lava over a 12-block drop is sufficient to kill with a combination of fall, lava, and fire damage.

Iron golem kill designs do piece of work, but are limited in usefulness as the guardians' thorns outcome will eventually impale the golems, requiring regular replacements. This makes such a method very difficult to maintain without an iron farm.

Suffocation traps are possible, notwithstanding, guardians may stage out through corners. To forestall this, add actress blocks to the corner.

Information technology is possible to utilise full-stand up conduits to kill guardians, however, the guardian must be viii blocks from the conduit itself, and the conduit must be in the h2o, making it possibly hard to collect drops.

Lit campfires can also be used to kill guardians, with hoppers placed under them to collect the dropped items.

Item collection and waiting [ ]

Guardian farms nowadays few unique bug concerning detail drove and player waiting areas: hoppers or hopper minecart systems work well for collection, and except for transmission-kill concerns mentioned above cipher special is required for a player waiting area.

Designs [ ]

Manual farms [ ]

Guardian Chamber [ ]

This design transports guardians to a collection pit, where they are then damaged with splash toxicant and instant damage potions. You can then collect the drops, either by hand or hopper.

Guardian Drop [ ]

Guardians get transported up with soulsand in 2 boxes of 9 by 12 blocks x blocks apart to a general drop which drops them downward.

It can be automated so they die of autumn damage or yous tin can flick a lever so they get captured by the water and can get killed past manus for xp.

Automatic farms [ ]

No Bleed Guardian Farms

Many farms Pre-Update Aquatic require you to drain the monument earlier making your farm.

Since 1.13 you tin can at present avert draining. An example is hither:

No Draining AFK-XP Switchable Fast Guardian Farm.png

These No Bleed Guardian farms are time efficient as they use the new 1.13 mechanics of soul sand to launch guardians upwardly into a chamber that so directs them in various ways to a impale chamber, often using both lava and gravity. The size of the soul sand section tin vary from just a small square to the full 56x56 expanse of the monument, with the bigger area giving greater drops and yields. The surface area from the monument floor to the surface must be completely clear to avert whatever blocking of the guardians' rising to the chamber which is often situated at the ocean surface. Note that large blocks of bubble columns can massively lower your FPS unless particles are set to minimal.

Atomic number 26 Golems [ ]

1 of them is the atomic number 26 golem method, where guardians spawn and are funneled using water currents to a trench filled with iron golems. As the iron golems set on the guardians, the drops are collected using hoppers and deposited in chests. This method is adequately atomic number 26-heavy, due to all of the fe golems, which volition demand to be periodically replaced due to the guardian'southward spike damage, and a large number of hoppers used.

Super-efficient farm [ ]

Another farm is the 'OP', or super-efficient farm. This farm is very expensive to build in Survival mode, due to the number of materials used, but produces over 100,000 items per 60 minutes.

Minecarts [ ]

Like to the iron golem-based subcontract, except there is a drop down to bedrock instead of hoppers, some lava near the bottom to ensure no guardians are still alive, and a hopper minecart to collect the drops. An estimated raw resource count is:

  • 200+ solid blocks
  • 6.5 stacks of wood logs
  • eighty iron ingots
  • half-dozen+ gilt ingots
  • 55 redstone
  • 12 diamonds (for pickaxes)
  • 1+ sand (for glass)
  • 1. Build an iron golem-based farm without hoppers or golems (encounter above).
  • two. Dig the cardinal canal downwardly to bedrock.
  • 3. Place down rails roofing the canal, with powered rails every twenty blocks (recommended, although you could have up to 50 blocks spacing).
  • 4. Identify redstone blocks nether every powered rails except one (near a wall), then cleave out a minor room near the track without power.
  • five. Place a lever next to the unpowered rail, and a hopper underneath. Identify ii chests next to the hopper, brand sure they are continued to the hopper. The lever should connect to the rail.
  • six. Place some glass overlooking the rails, place downwards the hopper minecart, and you are done. For more than storage, identify down more hoppers and chests.

Conduits [ ]

A simple farm that uses a conduit to impale guardians, which allows spawning and killing to exist done in the aforementioned room.

  • Drain the temple
  • Create a large, apartment room
  • Put a unmarried layer of water over every block in the room, flowing to a unmarried point to be optimal
  • Put a hopper at the signal(due south) that the water flows to, connected to a storage system
  • Activate a conduit directly underneath the center of the room. if there are no hoppers in that location and the floor is made of prismarine, the floor could be used equally the top of the activation frame

Nether Portal [ ]

A rather uncomplicated guardian drib/XP subcontract pattern that places the AFK spot in the sky such that the despawn sphere around the player controls the mob spawn location to 1 corner of the temple, and the thespian won't suffer the furnishings of mining fatigue. Therefore, this design has no requirements to bleed, remove, or conquer the monument. Due to the timed gatekeeping system in the Nether, the mobs are brought back to the Overworld, and then the player is not required to be in the Under at whatever fourth dimension to utilise this farm. Scaffolding is used to both elevate the mobs and ignore the entity cramming limit.

Optimal Sugar Cane Farm Minecraft,

Source: https://minecraft.fandom.com/wiki/Tutorials/Guardian_farming

Posted by: scottfavind.blogspot.com

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